Global Animated Films Market Size, Share & Trends, Covid-19 Impact Analysis Report, By Releasing Screen Version (Theatre Version, Original Video Animation Version), By Revenue Model (Traditional Animation, 2d Animation, 3d Animation, Motion Graphics, and Others), By Genres (Action Films, Amateur Films, Animé Films, B Movies, and Others), and By Region (North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa), Analysis and Forecast 2021 - 2030
Industry: Information & TechnologyANIMATED FILMS MARKET: OVERVIEW
The Global Animated Films Market was valued at USD 350.23 billion in 2021 and is expected to reach USD 560.32 billion by 2030, growing at a CAGR of 5.20 % during 2021-2030. Animated films are the term not just means cartoons but also any motion picture films. The quick display of a sequence of images to create the illusion of movement in a sequence by photographing successive drawings, models, or even puppets is known as animation. The most frequent way to show animation is through a motion picture. Each frame is a drawing, computer-generated image, or photograph. Because human eyes can only hold a picture for about a tenth of a second, the brain combines numerous images into a single moving image when they emerge in rapid succession. Cartoons are examples of this, but nowadays, the majority of animated films are created with the help of computer-generated imagery (CGI) system. Each frame in an animation change’s slightly from the one before it, so watching them in fast succession implies motion. Animated films in which the brain may process the visual world or imagine real or possible worlds.
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Animated Films have a superior financial gain model compared to different content formats. The adoption of CGI Animated Films has the potential to come up with higher average revenue from Netflix, YouTube. In terms of user engagement indicators, Animated Films in Chosen have already. With a rise in international animated films demand, service suppliers are extending their international reach. Animated Films set themselves aside in each content and format. The animated films are based on education learning and language development are mostly watch films.
COVID-19 ANALYSIS
The impact of COVID-19 on the entertainment sector has been widely impacted. The pandemic stopped global film and television production, and theatre closures have curtailed audiences' access to films. While Los Angeles has returned for business and movie theatres are progressively reopening, the reality on the ground has been quite different. Studios have been afraid to start television production for fear of legal repercussions, while film production has remained largely stalled due to travel limitations that make shooting films on location either prohibitively expensive or impossible. Some communities are also doing campaigns to spread encouragement and positivity amidst COVID-19, which is essential, especially for students, whose mental health is greatly affected by public health emergencies. Consumption of digital entertainment and activities has increased during the pandemic.
ANIMATED FILMS MARKET: TREND
Growing Virtual Animated Movie Shows Boost Market Growth
A top animator at a top animation firm (like Pixar, Dream works, or Disney Animation) can animate only 2 seconds of film per week. The fact that the process is extremely time-consuming explains these films frequently cost $200 million or more. The vast majority of this work isn't creative in nature. It involves animating a character's movement in space and mapping how that character reacts to their surroundings. A good animator can spend a week on something as simple as a character reaching for a set of keys. The technology interacts with the motion-capture techniques utilized in every major action picture is a crucial aspect of virtual production. The motion of performers walking around a stage in a suit covered with dots is recorded and translated into a format that can be used by a visual effects artist.
The new process enables us to utilize virtual reality for entirely totally computer-generated material. Alternatively, using camera tracking and virtual reality, combine computer images with live-action footage. The combination of motion-capture technology and virtual production technology expected to boost the market in forecast period.
Global Animated Films Market Report Coverage
Report Coverage | Details |
---|---|
Base Year: | 2021 |
Market Size in 2021: | USD 350.23 Billion |
Forecast Period: | 2021-2030 |
Forecast Period CAGR 2021-2030 : | 5.20 % |
2030 Value Projection: | USD 560.32 Billion |
Historical Data for: | 2017-2020 |
No. of Pages: | 210 |
Tables, Charts & Figures: | 120 |
Segments covered: | Covid-19 Impact Analysis Report, By Releasing Screen Version, By Revenue Model, By Genres, By Region |
Companies covered:: | Pixar Animation Studios DreamWorks Animation Sony Pictures Animation Illumination Warner Bros Blue Sky Animation Studios Paramount Animation Cartoon Network Studios Spa Studios Illusion Softworks Toho Company, Limited Studio Ghibli VASOON Animation Toei Animation |
Growth Drivers: | 1)The Global Animated Films Market is segmented by Releasing Screen Version, Revenue Model, Genres, and Region 2)The North America is the largest market for the global animated film due to the growing virtual animated movie shows |
Pitfalls & Challenges: | COVID-19 has the potential to impact the global market |
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ANIMATED FILMS MARKET: DRIVERS
Increasing Popularity of Animated Films Drive Market Growth
Children are the primary targeted consumers of animated films market. The company animation makes by focusing on the children. Children watch cartoons at all hours of the day, and they may watch the same video numerous times. Children's cartoons are the most popular kind of entertainment. The clashes and rivalries between the protagonist and the antagonist typically dominate the whole storyline in cartoons. The attraction of animated films resides in their ability to bring fantasy to life in real-world settings. Several generations of children as well as teenagers, adults, and senior citizens have grown up watching cartoon films since they first became popular on television over a century ago. Children are compelled to accept these as ordinary observations in cartoon films and attempt to apply them to real-life circumstances in which they do not belong.
This is the major factor that can helps the animated films market to drive in the forecast period. The majority of children watching the animated movies increases due to the higher popularity and advertisement of it.
ANIMATED FILMS MARKET: RESTRAINT
Rising Competition in Animated Films Hamper Market Growth
In order to increase subscriptions, companies are increasingly choosing to maintain their own material as in-house exclusives. Consumers only have so much disposable income, and the ever-growing laundry list of services they must pay in order to watch all of their favorite movies and series may become not only complicated but also prohibitively expensive. This is especially true outside of the United States, where geographic viewing restrictions limit access to popular programming. As a result, some of these users are returning to piracy. The content business spent years attempting to combat piracy with a variety of harsh measures and lawsuits, only to discover that providing customers with low-cost, high-quality, legitimate services was the best approach. These services drew a large number of subscribers because it offered a less priced and more flexible alternative to regular cable. Today, digital publishers and distributors are responding to the benefits of piracy by offering a diverse selection of material at low prices. The overall effects of digital piracy are difficult to evaluate due to this shift in consumer and corporate dynamics. These sites, they claim, have had a significant impact on their bottom line.
ANIMATED FILMS MARKET: SEGMENTATION
The Global Animated Films Market is segmented by Releasing Screen Version, Revenue Model, Genres, and Region. Based on the releasing screen version market is characterized into theatre or OVA version. Based Revenue Model Market is characterized into the Traditional Animation, 2D Animation, 3D Animation, Motion Graphics, and Others. Based on the Genres the market is categorized into Action Films, Amateur Films, Animé Films, B Movies, and Others. Based on the Region, the market is categorized into North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
ANIMATED FILMS MARKET: BY REGION
Based on the Region, the Animated Films Market is categorized into North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
The North America is the largest market for the global animated film due to the growing virtual animated movie shows. The presence of a key customers in the United States, such as Fox Studio, Disney, and Nickelodeon contributed market growth during the forecast period. At the same time, the formation of significant animation studios in the west, as well as the growing development of 3D animated games, promises significant growth for the North America region.
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The Asia Pacific is expected to the highest CAGR in the forecast period due to increased investments from Japan, China, and South Korea in what remains a promising technology for the future. The regional market is being driven by the continued advancement of technology and the growing popularity of cartoon content and graphics, particularly in Germany.
ANIMATED FILMS MARKET: COMPETITIVE LANDSCAPE
The market for animated film is very competitive with both small and big competitors. The market seems to be moderately concentrated, and the big players mostly use product innovation and mergers & acquisitions to increase their market share and keep one step ahead of the competition. Leading companies are also heavily investing in R&D activities to introduce new technologies and develop simulating solutions with distinct features in order to gain a competitive advantage.
ANIMATED FILMS MARKET: KEY PLAYERS
- Pixar Animation Studios
- DreamWorks Animation
- Sony Pictures Animation
- Illumination
- Warner Bros
- Blue Sky Animation Studios
- Paramount Animation
- Cartoon Network Studios
- Spa Studios
- Illusion Softworks
- Toho Company, Limited
- Studio Ghibli
- VASOON Animation
- Toei Animation
SCOPE OF THE REPORT
The reports also assist in understanding the dynamic and structure of the Animated Film market. The study serves as an investor's guide with its clear representation of competitive analysis of key competitors by product, price, financial condition, product portfolio, growth plans, and regional presence in the market for Animated Films. The report covers the Global Animated Films Market segmented by releasing screen version, by animation by genres, and by application. It reveals the market situation and future forecast. The study also covers the significant data presented with the help of graphs and tables.
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