Global Immersive Technologies Market Size, Share, and COVID-19 Impact Analysis, By Component (Hardware, Head-Mounted Display (HMD)), By Technology (Mixed Reality (MR), Virtual Reality (VR)), By Application (Training & Learning, Emergency Services), By Industry (Healthcare, Retail & eCommerce, Gaming), and By Region (North America, Europe, Asia-Pacific, Latin America, Middle East, and Africa), Analysis and Forecast 2023 – 2033

Industry: Information & Technology

RELEASE DATE Apr 2024
REPORT ID SI4125
PAGES 200
REPORT FORMAT PathSoft

Global Immersive Technologies Market Insights Forecasts to 2033.

  • The Global Immersive Technologies Market Size was Valued at USD 33.1 Billion in 2023.
  • The Market Size is Growing at a CAGR of 17.79% from 2023 to 2033.
  • The Worldwide Immersive Technologies Market Size is Expected to Reach USD 170.2 Billion by 2033.
  • Asia Pacific is expected to Grow the fastest during the forecast period.

 

Global Immersive Technologies Market

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The Global Immersive Technologies Market Size is Anticipated to Exceed USD 170.2 Billion by 2033, Growing at a CAGR of 17.79% from 2023 to 2033.

 

Market Overview

The term "immersive technology" describes digital interactions that completely occupy the user's senses and give them a strong sense of presence. Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are a few examples of the technologies that it includes. These technologies combine the real and digital worlds. Users manipulate and interact with virtual things as if they were real by using goggles, headsets, or other equipment. Immersion technology provides training settings, interactive storytelling, and immersive simulations in a variety of fields, including entertainment, gaming, education, healthcare, and architecture. Immersion technology has the power to completely change the way we interact, learn, and perceive the world by engulfing users in complex, virtual worlds. The increasing demand for real-time 3D knowledge and 3D graphics, as well as the expanding use of immersive technologies in engineering, building, and design, are expected to create significant opportunities for this industry. In addition, immersion technology adaptation has grown increasingly in demand as a result of the healthcare industry's ongoing improvements and advancements, which refer to trained professionals with advanced degrees as well as the adoption of higher education in institutions, schools, and other settings.

 

Report Coverage

This research report categorizes the market for the global immersive technologies market based on various segments and regions forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the global immersive technologies market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the global immersive technologies market.                 

 

Global Immersive Technologies Market Report Coverage

Report CoverageDetails
Base Year:2023
Market Size in 2023:USD 33.1 Billion
Forecast Period:2023 - 2033
Forecast Period CAGR 2023 - 2033 :17.79%
2033 Value Projection:USD 170.2 Billion
Historical Data for:2019 - 2022
No. of Pages:200
Tables, Charts & Figures:110
Segments covered:By Component, By Technology, By Application, By Industry, By Region.
Companies covered:: Barco NV, EON Reality, Google LLC (Alphabet Inc.), HTC Corporation, IBM Corporation, Magic Leap, Meta, Microsoft Corporation, Samsung Electronics Co., Ltd., Sony Corporation, Ultraleap Limited (Leap Motion, Inc.), Comp12, and Others.
Pitfalls & Challenges:COVID-19 Empact, Challenge, Future, Growth, & Analysis

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Driving Factors

The global Immersive technologies market is driven by various factors, including the better gameplay experiences provided by virtual objects and consumer-pleasing slashing capabilities are more important factors driving the global immersion electronic industry's sales growth. Higher interest and engagement in gaming result from this. Augmented reality (AR) glasses are being used by doctors in the healthcare industry to plan surgical incisions and retrieve patient data. Businesses are using augmented reality to instruct staff members and foster collaboration among coworkers in different offices. Additionally, augmented reality (VR) is being utilized in advertising to provide customers with a hands-free product experience. Similarly, the defense industry is using immersive technologies. VR is used to train people in a simulated environment that mimics real-world events, while AR is used for mapping and communication on the front lines. Thus, it is expected that increasing the usage of interactive technology will fuel a rise in sales across a range of industries. In addition, Emerging technologies have been widely used in industries such as retail, healthcare, and industry due to technological advancements and digitalization. The continual advancements in technology have brought about changes in the ways that people live, engage, travel, and learn.

 

Restraining Factors

Since that most people in the world belong to the lower to middle class, the lack of this technology in low-end devices is a barrier that this business must overcome and could negatively affect its ability to expand globally.

 

Market Segmentation

The global immersive technologies market share is classified into component, technology, application and industry.  

 

  • The hardware segment is expected to hold the largest share of the global immersive technologies market during the forecast period.   

Based on the component, the global Immersive technologies market is divided into hardware, head-mounted display (HMD). Among these, the hardware segment is expected to hold the largest share of the global immersive technologies market during the forecast period. The high percentage is attributed to the critical role that hardware plays in enabling mixed reality, augmented reality, and virtual reality experiences. Head-mounted displays (HMDs), gesture tracking devices (GTD), projectors and display walls (PDW), sensors, haptic devices, and related peripherals are the backbone of immersive technology ecosystems.   

 

  • The virtual reality (VR) segment is expected to hold the largest share of the global immersive technologies market during the forecast period.   

Based on the technology, the global Immersive technologies market is divided into mixed reality (MR), virtual reality (VR). Among these, the virtual reality (VR) segment is expected to hold the largest share of the global immersive technologies market during the forecast period. Due to its capacity to produce realistic, computer-generated landscapes, virtual reality (VR) has become widely used in many different industries. Virtual reality (VR) has completely changed the gaming and entertainment industries by providing consumers with a never-before-seen level of engagement and sensory experience.

 

  • The training and learning segment are expected to hold the largest share of the global immersive technologies market during the forecast period.   

Based on the application, the global Immersive technologies market is divided into training and learning, emergency services. Among these, the training and learning segment are expected to hold the largest share of the global immersive technologies market during the forecast period. Immersion technology is being used extensively by organizations in a variety of industries to transform training initiatives. With the use of these technologies, trainees are participating in practical experiences without fear of repercussions in the real world. The simulations are realistic and immersive. The training and learning industry employs use of immersive technologies to improve engagement, retention, and skill acquisition in everything from corporate training modules to educational simulations.

 

  • The gaming segment is expected to hold the largest share of the global immersive technologies market during the forecast period.   

Based on the industry, the global Immersive technologies market is divided into healthcare, retail and ecommerce, gaming. Among these, the gaming segment is expected to hold the largest share of the global immersive technologies market during the forecast period. With realistic simulations and participatory storytelling, these technologies have taken gaming to new heights and drawn a devoted user base. The need for engaging gaming experiences has encouraged technological advancements as well as content production, which has increased rivalry amongst businesses.  

 

Regional Segment Analysis of the Global immersive technologies Market

  • North America (U.S., Canada, Mexico) 
  • Europe (Global, France, U.K., Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, Japan, India, Rest of APAC)
  • South America (Brazil and the Rest of South America) 
  • The Middle East and Africa (UAE, South Africa, Rest of MEA)

 

North America is anticipated to hold the largest share of the global immersive technologies market over the predicted timeframe.

 

Global Immersive Technologies Market

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North America is anticipated to hold the largest share of the global immersive technologies market over the predicted timeframe. Proactive government actions targeted at promoting the widespread adoption of immersive technology across multiple industries are responsible for this region's noteworthy market presence. Government officials in this area are financing immersive technology projects, setting up specialized research centers and institutes, and making significant investments in R&D.

 

Asia Pacific is expected to grow the fastest during the forecast period. The growing middle class and its expanding disposable income is responsible for this growth. China, Japan, and South Korea are just a few of the nations that are actively investing in and showing a great deal of interest in immersive technology. The large consumer base in these nations and the growing desire for state-of-the-art digital experiences are the driving forces behind this trend.  

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the global Immersive technologies market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Barco NV
  • EON Reality
  • Google LLC (Alphabet Inc.)
  • HTC Corporation
  • IBM Corporation
  • Magic Leap
  • Meta
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Ultraleap Limited (Leap Motion, Inc.)
  • Comp12
  • Others.

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Recent Development

  • In June 2023, Meta introduced Meta Quest 3, a next-generation mixed reality and virtual reality headset that promises to provide customers with enhanced comfort, enhanced performance, and cutting-edge Meta Reality technology.

 

Market Segment

This study forecasts revenue at regional, and country levels from 2022 to 2033. Spherical Insights has segmented the Global Immersive Technologies Market based on the below-mentioned segments:

 

Global Immersive Technologies Market, By Component

  • Hardware
  • Head-Mounted Display (HMD

 

Global Immersive Technologies Market, By Technology

  • Mixed Reality (MR)
  • Virtual Reality (VR)

 

Global Immersive Technologies Market, By Application

  • Training & Learning
  • Emergency Services

 

Global Immersive Technologies Market, By Industry

  • Healthcare
  • Retail and eCommerce
  • Gaming

 

Global Immersive Technologies Market, By Region

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Uk
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • Qatar
    • South Africa
    • Rest of the Middle East & Africa

Frequently Asked Questions (FAQ)

  • 1. What is the immersive technology?
    Digital experiences that completely engross the user's senses and produce a strong sense of presence in a virtual world are referred to as immersive technology.
  • 2. What are the segments of the immersive technology market?
    The global immersive technologies market share is segmented into component, technology, application and industry.
  • 3. What are the driving factors of the immersive technology market?
    Increased use of immersive technology in the gaming sector and technological advancements in the immersive technology are driving the global immersive technology market.

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