Japan Gaming Consoles Market Size, Share, and COVID-19 Impact Analysis, By Type (Home Consoles and Handheld Consoles), By End-Use (Residential and Commercial), and Japan Gaming Consoles Market Insights, Industry Trend, Forecasts to 2033.

Industry: Electronics, ICT & Media

RELEASE DATE Aug 2024
REPORT ID SI5712
PAGES 185
REPORT FORMAT PathSoft

Japan Gaming Consoles Market Insights Forecasts to 2033

  • The Gaming Consoles Market Size Was valued at USD 3.7 Billion in 2023.
  • The Market Size is Growing at a CAGR of 6.51% from 2023 to 2033.
  • The Japan Gaming Consoles Market Size is Expected to Reach USD 6.95 Billion by 2033

 

Japan Gaming Consoles Market

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The Japan Gaming Consoles Market Size is Anticipated to Reach USD 6.95 Billion by 2033, growing at a CAGR of 6.51% from 2023 to 2033.

 

Market Overview

An electronic device featuring a display and controls for playing video games is called a game console. Game consoles are quite comparable to computers, although they were developed specifically for use as part of a multimedia system, so they can be easily connected to the TV and sound. Even while game consoles appear to be simpler than computers, they utilize the best hardware components for gaming. Compared to computers, game consoles are easier to set up and use. A unique controller is needed for some games. For example, driving games require a steering wheel, dancing pad games require a dancing pad, and hunting games require a gun. With their unique buttons and handsets, game controllers can improve and simplify the gaming experience compared to using a computer's keyboard and mouse.

 

Report Coverage

This research report categorizes the market for the Japan gaming consoles market based on various segments and regions and forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Japan gaming consoles market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the Japan gaming consoles market.  

 

Japan Gaming Consoles Market Report Coverage

Report CoverageDetails
Base Year:2023
Market Size in 2023:USD 3.7 Billion
Forecast Period:2023 - 2033
Forecast Period CAGR 2023 - 2033 :6.51%
2033 Value Projection:USD 6.95 Billion
Historical Data for:2019 - 2022
No. of Pages:185
Tables, Charts & Figures:110
Segments covered:By Type, By End-Use
Companies covered:: Nintendo, Sony Interactive Entertainment, Square Enix, Bandai Namco, Capcom, Konami, Sega, Others
Pitfalls & Challenges:COVID-19 Empact, Challenge, Future, Growth, & Analysis

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Driving Factors

Japan has one of the biggest and most significant gaming markets worldwide. Japan possesses the world's third-largest gaming market. Additionally, Japan has an established market for consoles, PCs, and smartphones alike. Because major console manufacturers (Sony, Nintendo, and Sega) have their headquarters in Japan, console games are highly significant in comparison to other Asian video game marketplaces. Japanese video games are distinguished by a distinct visual aesthetic and regional content features, which have given rise to a distinct yet massive video game industry.

 

Restraining Factors

Japanese players have long been fans of console games, but in recent years, the trend has shifted toward mobile gaming.

 

Market Segmentation

The Japan gaming consoles market share is classified into product type and end-use.

 

  • The home consoles segment is expected to hold the largest market share through the forecast period.   

The Japan gaming consoles market is segmented by product type into home consoles and handheld consoles. Among these, the home consoles segment is expected to hold the largest market share through the forecast period. This is mainly due to more people using cloud computing and because more people are playing online games in nations including China, India, the United States, and others.

 

  • The residential segment is expected to dominate the Japan gaming consoles market during the forecast period.       

Based on the end-use, the Japan gaming consoles market is divided into residential and commercial. Among these, the residential segment is expected to dominate the Japan gaming consoles market during the forecast period. The introduction of smart televisions with cutting-edge display resolutions like 4K and 8K is expected to propel the home console industry in the residential sector.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the Japan gaming consoles market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Nintendo
  • Sony Interactive Entertainment
  • Square Enix
  • Bandai Namco
  • Capcom
  • Konami
  • Sega
  • Others

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting And Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Recent Developments

  • In June 2023, Sony Electronics Inc. announced that it has partnered with SQUARE ENIX on FINAL FANTASY XVI, the newest standalone game in the renowned FINAL FANTASY franchise that is only available on PlayStation®5.

 

Market Segment

This study forecasts revenue at Japan, regional, and country levels from 2020 to 2033. Spherical Insights has segmented the Japan Gaming Consoles Market based on the below-mentioned segments:

 

Japan Gaming Consoles Market, By Type

  • Home Consoles
  • Handheld Consoles

 

Japan Gaming Consoles Market, By End-Use

  • Residential
  • Commercial

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