Japan Gaming Market Size, Share, and COVID-19 Impact Analysis, By Type (Puzzles, Social Games Adventure/Role Playing Games, Strategy, Simulation, Others), By Device Type (Consoles, Mobiles & Tablets, Computers), By Platform (Online, Offline), and Japan Gaming Market Insights Forecasts 2022 – 2032
Industry: Information & TechnologyJapan Gaming Market Insights Forecasts to 2032
- The Japan Gaming Market Size was valued at USD 22.35 Billion in 2022.
- The Market Size is growing at a CAGR of 6.19% from 2022 to 2032.
- The Japan Gaming Market Size is expected to reach USD 40.74 Billion by 2032.
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The Japan Gaming Market Size is expected to reach USD 40.74 Billion by 2032, at a CAGR of 6.19% during the forecast period 2022 to 2032.
Market Overview
Gaming is the activity of playing electronic games that involve interacting with a user interface to generate visual feedback on a display device. It is possible to do so on a variety of platforms, including consoles like PlayStation, Xbox, or Nintendo, personal computers (PCs), mobile devices, and dedicated gaming devices. It offers a wide range of experiences, from simple puzzle games to complex and immersive virtual worlds in which users can control the characters or fictional characters within the game and get around through different levels or situations, achieving goals, overcoming challenges, and progressing through the game's narrative or objectives. Furthermore, gaming and Japan have a long history of initially and achievements that have influenced the gaming industry since companies like Sega, Nintendo, PlayStation etc. Japan, with the world's third-largest video game market and a higher proportion of active players, represents a massive market for game developers and publishers looking to cultivate and grow an audience for their games. Playing games is an integral part of Japanese culture, and it plays an important role in accelerating the country's significant growth in the gaming market. Video games, like manga and anime, are an important part of modern Japanese pop culture, bringing in a diverse and age-spanning target market. Japan is home to iconic gaming franchises and industry titans such as Nintendo, Sony, and Capcom.
Report Coverage
This research report categorizes the market for the Japanese gaming market based on various segments and regions forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the Japanese gaming market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the Japanese gaming market.
Japan Gaming Market Report Coverage
Report Coverage | Details |
---|---|
Base Year: | 2022 |
Market Size in 2022: | USD 22.35 Billion |
Forecast Period: | 2022-2032 |
Forecast Period CAGR 2022-2032 : | 6.19% |
2032 Value Projection: | USD 40.74 Billion |
Historical Data for: | 2019-2021 |
No. of Pages: | 200 |
Tables, Charts & Figures: | 110 |
Segments covered: | By Type, By Device Type, By Platform |
Companies covered:: | Nintendo, Square Enix, Bandai Namco, Konami, Sony, Capcom, Altus, Taito, Namco Bandai Games, Konami, SNK Corporation, Video Game Localization and Other Key Vendors. |
Pitfalls & Challenges: | COVID-19 Empact,Challenges, Future, Growth, & Analysis |
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Driving Factors
The gaming landscape has transformed dramatically, from traditional board games to high-tech video games, as it moves into the fully involved realms of virtual reality (VR) and augmented reality (AR). Playing games has evolved into an increasingly popular form of enjoyment, that influences pop culture and encourages Japan communities, through technological advancements and increased internet accessibility. The country's focus on innovation and compelling storytelling continues to captivate audiences around the world. Japanese game developers have a devoted following both domestically and internationally, owing to their meticulous attention to detail, rich narratives, and top-tier graphics. Moreover, the emergence of mobile gaming in recent years, owing to the expansion of cell phones and high-speed internet, has further democratized the gaming experience, making it accessible to a broader demographic and allowing for play at any time or place. Furthermore, the rise of eSports has given the gaming industry a competitive edge, attracting large audiences and sponsorships alike.
Restraining Factors
The growing number of gamers who play video games intensely, especially teenage children, has often become an addiction. This inhibits their studies and causes social anxiety. As a result, such activities deter parents from purchasing a gaming device for their children.
Market Segment
- In 2022, the social games adventure/role-playing games segment accounted for the largest revenue share over the projection period.
Based on the type, the Japan gaming market is segmented into puzzles, social games adventure/role-playing games, strategy, simulation, and others. Among these, the social games adventure/role-playing games segment has the largest revenue share over the projection period. The social game adventure/ role-playing game is a game in which players take on the roles of fictional characters. Players assume responsibility for playing these roles in a narrative, either through literal acting or through a structured decision-making process regarding character development, such factors boost market growth in Japan.
- In 2022, the mobile & tablets segment accounted for the largest revenue share over the forecast period.
Based on device type, the Japan gaming market is segmented into consoles, mobiles & tablets, and computers. Among these, the mobile & tablets segment has the largest revenue share over the forecast period. Mobile & tablets, on average, have faster processors, making them a better choice for gaming in terms of processing power. Smartphones & tablets and have comparable processing power. They also differ greatly depending on the price point.
- In 2022, the online segment is expected to hold the largest share of the Japan gaming market during the forecast period.
Based on the platform, the Japan gaming market is classified into online, and offline. Among these, the online segment is expected to hold the largest share of the Japanese gaming market during the forecast period. Playing games online allows user and explore different personalities in a safe environment where no one knows who are in the real world. This allows players to freely explore thoughts and feelings that they might not feel comfortable doing elsewhere.
Competitive Analysis:
The report offers the appropriate analysis of the key organizations/companies involved within the Japan gaming market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.
List of Key Companies
- Nintendo
- Square Enix
- Bandai Namco
- Konami
- Sony
- Capcom
- Altus
- Taito
- Namco Bandai Games
- Konami
- SNK Corporation
- Video Game Localization
- Others
Key Target Audience
- Market Players
- Investors
- End-users
- Government Authorities
- Consulting and Research Firm
- Venture capitalists
- Value-Added Resellers (VARs)
Market Segment
This study forecasts revenue at global, regional, and country levels from 2021 to 2032. Spherical Insights has segmented the Japan gaming market based on the below-mentioned segments:
Japan Gaming Market, By Type
- Puzzles
- Social Games Adventure/Role Playing Games
- Strategy
- Simulation
- Others
Japan Gaming Market, By Device Type
- Consoles
- Mobiles & Tablets
- Computers
Japan Gaming Market, By Platform
- Online
- Offline
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