South Africa AR and VR Market Size, Share, and COVID-19 Impact Analysis, By Product (Head Mounted Display, Handheld Applications, Smart Glass, Head-up Display, and AR Software), By Offering (Hardware, Software, and Services) By End User (Enterprise and Consumer), and South Africa AR and VR Market Insights, Industry Trend, Forecasts to 2033.

Industry: Information & Technology

RELEASE DATE Nov 2024
REPORT ID SI7315
PAGES 230
REPORT FORMAT PathSoft

South Africa AR and VR Market Insights Forecasts to 2033

  • The South Africa AR and VR Market Size was valued at USD 216.49 Million in 2023.
  • The Market is Growing at a CAGR of 17.54% from 2023 to 2033
  • The South Africa AR and VR Market Size is Expected to Reach USD 1089.37 Million by 2033

South Africa AR and VR Market

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The South Africa AR and VR Market is Anticipated to Reach USD 1089.37 Million by 2033, growing at a CAGR of 17.54% from 2023 to 2033.

 

Market Overview

Immersion technologies like virtual reality (VR) and augmented reality (AR) are revolutionizing the way Individuals interact with digital content. Augmented reality (AR) enhances the actual world by overlaying digital information or images onto physical surroundings through devices such as AR glasses or smartphones. VR provides a fully immersive experience by transporting users to entirely virtual worlds through headgear. These technologies present new opportunities for communication, entertainment, training, and simulation across a range of sectors, including business, education, healthcare, and gaming. These technologies present new opportunities for communication, entertainment, training, and simulation across a range of sectors, including business, education, healthcare, and gaming. Numerous factors are driving the growth of the AR and VR market in South Africa, such as the increasing need for immersive training and simulation solutions in industries like healthcare and education, the growing popularity of gaming and entertainment, technological advancements, and the growing interest in virtual experiences for marketing and tourism. For instance, the adoption and use of AR and VR technologies depend on the South African government's investments in digital infrastructure and connectivity. The government has put laws into place to promote entrepreneurship and innovation in the tech sector, including AR and VR.

 

Report Coverage

This research report categorizes the market for the South Africa AR and VR based on various segments and regions and forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the South Africa AR and VR market. Recent market developments and competitive strategies such as expansion, product launch, and development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the South Africa AR and VR market.

 

South Africa AR and VR Market Report Coverage

Report CoverageDetails
Base Year:2023
Market Size in 2023:USD 216.49 Million
Forecast Period:2023-2033
Forecast Period CAGR 2023-2033 :17.54%
2033 Value Projection:USD 1089.37 Million
Historical Data for:2019-2022
No. of Pages:230
Tables, Charts & Figures:110
Segments covered:By Product, By Offering, By End User and COVID-19 Impact Analysis
Companies covered:: Cubix, TechGropse Pvt Ltd., Midwam, Scope Technologies Co., CodesOrbit Pvt Ltd., Golden Logic Company, EON Reality, iSpectra and Others key players.
Pitfalls & Challenges:COVID-19 Empact, Challenges, Future, Growth, & Analysis

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Driving Factors

The AR and VR market in South Africa is expanding due to the rising demand for immersive education and training solutions. AR and VR technologies provide interactive, captivating, and successful learning experiences as conventional teaching methods advance. Businesses and educational institutions are increasingly implementing AR and VR applications for training, skill development, and simulations. In addition to improving learning outcomes, this trend encourages the use of AR and VR in a variety of industries, which is driving the South Africa market for these technologies to new heights and offering enormous growth potential.

 

Restraining Factors

The digital divide in South Africa AR and VR market is a result of its restricted accessibility, which restricts its expansion to wealthy and urban areas. For the industry to reach its full potential, this gap must be closed through the development of affordable devices and infrastructure.

 

Market Segmentation

The South Africa AR and VR market share is classified into product, offering, and end-user.

  • The AR software segment is expected to hold the largest market share through the forecast period.

The South Africa AR and VR market is segmented by product into head-mounted displays, handheld applications, smart glass, head-up displays, and AR software. Among these, the AR software segment is expected to hold the largest market share through the forecast period. This is attributed to its versatility and broad range of applications across industries, AR software is the most popular segment of the South African AR and VR market.

 

  • The software segment is expected to dominate the South Africa AR and VR market during the forecast period.       

Based on the offering, the South Africa AR and VR market is divided into hardware, software, and services. Among these, the software segment is expected to dominate the South Africa AR and VR market during the forecast period. The software sector has experienced significant expansion and investment due to the rising demand for innovative applications and immersive digital experiences, positioning it as the market leader for AR and VR in South Africa.

 

  • The enterprise segment is expected to hold the largest market share through the forecast period.

The South Africa AR and VR market is segmented by end-user into enterprise and consumer. Among these, the enterprise segment is expected to hold the largest market share through the forecast period. The enterprise segment leads the market for AR and VR in South Africa because of its wide range of applications in various industries.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the South Africa AR and VR market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Cubix
  • TechGropse Pvt Ltd.
  • Midwam
  • Scope Technologies Co.
  • CodesOrbit Pvt Ltd.
  • Golden Logic Company
  • EON Reality
  • iSpectra
  • Others

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting And Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Market Segment

This study forecasts revenue at South Africa, regional, and country levels from 2020 to 2033. Spherical Insights has segmented the South Africa AR and VR market based on the below-mentioned segments:

 

South Africa AR and VR Market, By Product

  • Head Mounted Display
  • Handheld Applications
  • Smart Glass
  • Head-up Display
  • AR Software

 

South Africa AR and VR Market, By Offering

  • Hardware
  • Software
  • Services

 

South Africa AR and VR Market, By End-User

  • Enterprise
  • Consumer

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