United States Virtual Reality Market Size, Share, and COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Device Type (Head Mounted Display, VR Simulator, VR Glasses, Treadmills & Haptic Gloves, and Others), and by United States Virtual Reality Market Insights Forecasts to 2033

Industry: Information & Technology

RELEASE DATE Nov 2024
REPORT ID SI7496
PAGES 256
REPORT FORMAT PathSoft

United States Virtual Reality Market Insights Forecasts to 2033

  • The Market Size is growing at a CAGR of 27.4% from 2023 to 2033
  • The US Virtual Reality Market Size is Expected to Hold a Significant Share by 2033.

United States Virtual Reality Market

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The US Virtual Reality Market Size is Anticipated to Hold a Significant Share by 2033, growing at a CAGR of 27.4% from 2023 to 2033.

 

Market Overview

Virtual reality is an artificially designed experience to create a replica environment developed by computer technology that simulates a three-dimensional environment. It usually involves software and specific hardware like headsets, controllers, and motion sensors to create an environment that serves as a kind of alternative to real-world experiences or generates entirely new, digital worlds. It is widely used in industries like entertainment, health, education, defense, and manufacturing to provide users with intuitive and realistic interaction with digital content. There are several key drivers of the growth of the United States virtual reality market. For instance, more affordable and powerful VR headsets have helped make VR more accessible for both consumers and businesses thanks to improvements in hardware technology. The increasing demand for immersive entertainment experiences, especially in gaming and media, is playing a significant role in market expansion. Other industries, such as healthcare and education, are now using VR for their training simulations and therapeutic applications, further propelling the growth of the market. The increasing adoption of remote collaboration tools and the growing importance of digital transformation across sectors are further contributing to the widespread adoption of VR technologies. There are government initiatives, such as the National Innovation and Technology Initiative (NITI), along with an investment in smart manufacturing and digital infrastructure, that are helping nurture and integrate VR technologies. Such efforts focus on reinforcing the U.S. as a global leader on the horizon of emerging technologies, of which virtual reality is a segment.

 

Report Coverage

This research report categorizes the market for the United States virtual reality based on various segments and regions forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the United States virtual reality market. Recent market developments and competitive strategies such as expansion, product launch, development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each United States virtual reality market sub-segment.

 

United States Virtual Reality Market Report Coverage

Report CoverageDetails
Base Year:2023
Forecast Period:2023-2033
Forecast Period CAGR 2023-2033 :27.4%
Historical Data for:2019-2022
No. of Pages:256
Tables, Charts & Figures:98
Segments covered:By Component, By Device Type
Companies covered:: Oculus (Meta Platforms, Inc.), Google LLC (Alphabet Inc.), Microsoft Corporation, Talespin Reality Labs, Inc., Vicarious Surgical, AppliedVR, Inc., Unity Software Inc., Qualcomm Incorporated, Nvidia Corporation, HaptX Inc., and other key companies.
Pitfalls & Challenges:COVID-19 Empact, Challenge, Future, Growth, & Analysis

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Driving Factors

The growth in the United States virtual reality market is driven by some of its major factors. Improvements in hardware technology, which include cheaper yet powerful VR headsets, have greatly increased access to it. Demand for immersive experiences in gaming, entertainment, and media continues to grow as VR becomes part of the mainstream demand in these industries. Adoption drivers include the increased applicability of VR in sectors like health care for medical training and therapy, and education for experience-based learning experiences. The growth in remote work and increasing usage of collaboration tools also drive the need for VR solutions, accelerating market growth.

 

Restraining Factors

The high cost of advanced VR hardware, lack of content, technical limitations such as motion sickness and user fatigue, and concerns around data privacy and cybersecurity are the key restraining factors for the United States virtual reality market.

 

Market Segment

The U.S.  virtual reality market share is classified into component and device types.

  • The hardware segment is expected to hold the largest market share through the forecast period.

The US virtual reality market is by component into hardware, software, and content. Among these, the hardware segment is expected to hold the largest market share through the forecast period. This is attributed to the increasing demand for VR headsets, motion controllers, and tracking devices by provide immersive experiences across various industries, like gaming, entertainment, healthcare, and education. With growing accessibility and affordability, the hardware segment is likely to grow in general terms, especially when advancements are made in display technologies, processing power, and sensor accuracy.

 

  • The head mounted display segment is expected to hold the largest market share through the forecast period.

The US virtual reality market is segmented by device type into head mounted display, VR simulator, VR glasses, treadmills & haptic gloves, and others. Among these, the head mounted display segment is expected to hold the largest market share through the forecast period. This is attributed to the widely used in the delivery of VR experiences are HMDs, especially in gaming and entertainment environments, as well as enterprise applications. Their ability to provide fully immersive, 3D experiences through a combination of display screens, sensors, and audio components makes them a mainstay for VR users.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the United States virtual reality market along with a comparative evaluation primarily based on their product offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes product development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Oculus (Meta Platforms, Inc.)
  • Google LLC (Alphabet Inc.)
  • Microsoft Corporation
  • Talespin Reality Labs, Inc.
  • Vicarious Surgical
  • AppliedVR, Inc.
  • Unity Software Inc.
  • Qualcomm Incorporated
  • Nvidia Corporation
  • HaptX Inc.
  • Others

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting and Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs)

 

Market Segment

This study forecasts regional and country revenue from 2022 to 2033. Spherical Insights has segmented the United States virtual reality market based on the below-mentioned segments:

 

United States Virtual Reality Market, By Component

  • Hardware
  • Software
  • Content

 

United States Virtual Reality Market, By Device Type

  • Head Mounted Display
  • VR Simulator
  • VR Glasses
  • Treadmills & Haptic Gloves
  • Others

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