Global Zero-Gravity Entertainment Market Size, Share, and COVID-19 Impact Analysis, By Age Group (Children, Teenagers, and Adults), By Application (Amusement Parks, Gaming Centers, Themed Attractions, Educational Institutions, and Others), and By Region (North America, Europe, Asia-Pacific, Latin America, Middle East, and Africa), Analysis and Forecast 2023 - 2033.

Industry: Electronics, ICT & Media

RELEASE DATE Jan 2025
REPORT ID SI7847
PAGES 210
REPORT FORMAT PathSoft

Global Zero-Gravity Entertainment Market Insights Forecasts to 2033

  • The Global Zero-Gravity Entertainment Market Size was estimated at USD 1.65 Billion in 2023
  • The Market Size is Expected to Grow at a CAGR of around 15.28% from 2023 to 2033
  • The Worldwide Zero-Gravity Entertainment Market Size is Expected to Reach USD 6.84 Billion by 2033
  • Asia Pacific is expected to grow the fastest during the forecast period.

Global Zero-Gravity Entertainment Market

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The Global Zero-Gravity Entertainment Market Size is anticipated to exceed USD 6.84 billion by 2033, growing at a CAGR of 15.28% from 2023 to 2033.   

 

Market Overview

The market for zero-gravity entertainment presents amazing educational prospects, especially in fields like biology, physics, and space science. To make studying more dynamic and interesting, a lot of educational institutions are introducing virtual reality (VR)-based zero-gravity experiences into their curricula. Additionally, rapid technology breakthroughs, growing consumer desire for immersive and distinctive entertainment experiences, and the growing acceptance of virtual and augmented reality applications are the main drivers of this impressive rise. The growth of the Zero-Gravity Entertainment industry is mostly due to technological developments in VR and AR. Modern VR headsets, haptic feedback devices, and motion-sensing technology have enabled the creation of previously unthinkable, incredibly lifelike zero-gravity environments. Businesses are spending a lot of money on research and development to make these experiences more realistic and interactive. More customized and adaptive entertainment experiences are made possible by the combination of AI and machine learning with VR/AR technology, and these experiences have a higher chance of retaining customers for longer.

 

Report Coverage

This research report categorizes the zero-gravity entertainment market based on various segments and regions forecasts revenue growth and analyzes trends in each submarket. The report analyses the key growth drivers, opportunities, and challenges influencing the zero-gravity entertainment market. Recent market developments and competitive strategies such as expansion, type launch, development, partnership, merger, and acquisition have been included to draw the competitive landscape in the market. The report strategically identifies and profiles the key market players and analyses their core competencies in each sub-segment of the zero-gravity entertainment market.

 

Global Zero-Gravity Entertainment Market Report Coverage

Report CoverageDetails
Base Year:2023
Market Size in 2023:USD 1.65 Billion
Forecast Period:2023-2033
Forecast Period CAGR 2023-2033 :15.28%
2033 Value Projection:USD 6.84 Billion
Historical Data for:2019-2022
No. of Pages:210
Tables, Charts & Figures:111
Segments covered:By Age Group, By Application, By Regional
Companies covered:: Blue Origin, Virgin Galactic, Zero Gravity Corporation, World View Enterprises, Bigelow Aerospace, Boeing, SpaceX, Airbus, Lockheed Martin, Sierra Nevada Corporation, Northrop Grumman, Thales Alenia Space, Space Adventures, Others, and
Pitfalls & Challenges:COVID-19 Impact, Challenge, Future, Growth, & Analysis

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Driving Factors

The market for zero-gravity entertainment is expanding due in large part to consumers' growing desire for new and immersive entertainment. VR/AR-based experiences and zero-gravity rides are growing in popularity as conventional amusement parks and entertainment venues aim to provide more captivating experiences. The potential to create an experience that is close to space without requiring lengthy travel or sophisticated equipment captivates the interest of both tech aficionados and thrill-seekers. Additionally, consumers' growing disposable income in emerging nations is driving up expenditure on high-end entertainment options, which is driving market expansion. Additionally, the increasing number of gamers who play zero gravity games using VR is further driving the market. For instance, in June 2024, The Gorilla Tag virtual reality game has over 10 million VR players and brought in $100 million, according to another Axiom announcement.

 

Restraining Factors

High-quality VR headsets, controllers, and other necessary equipment can be costly, making it difficult for many users to purchase them. Furthermore, restricted content availability and motion sickness reported by some users can stymie industry expansion.

 

Market Segmentation

The zero-gravity entertainment market share is classified intoage group and application. 

  • The children segment accounted for the largest share in 2023 and is expected to grow at a significant CAGR during the forecast period.

Based on the age group, the zero-gravity entertainment market is divided into children, teenagers, and adults. Among these, the children segment accounted for the largest share in 2024 and is expected to grow at a significant CAGR during the forecast period. VR and AR-based instructional games that imitate zero-gravity environments are very popular among this age range, as they offer both entertainment and learning opportunities.

 

  • The amusement parks segment accounted for the highest share in 2023 and is expected to grow at a significant CAGR during the forecast period.

Based on the application, the zero-gravity entertainment market is divided into amusement parks, gaming centers, themed attractions, educational institutions, and others. Among these, the amusement parks segment accounted for the highest share in 2023 and is expected to grow at a significant CAGR during the forecast period. Zero-gravity rides and virtual reality (VR/AR) experiences are becoming popular elements in modern amusement parks, improving guest engagement and foot traffic. The potential to provide unique experiences that set them apart from the competition is a major motivator for amusement parks to invest in zero-gravity entertainment solutions.

 

Regional Segment Analysis of the Zero-gravity Entertainment Market

  • North America (U.S., Canada, Mexico) 
  • Europe (Germany, France, U.K., Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, Japan, India, Rest of APAC)
  • South America (Brazil and the Rest of South America) 
  • The Middle East and Africa (UAE, South Africa, Rest of MEA)

 

North America is anticipated to hold the largest share of the zero-gravity entertainment market over the predicted timeframe.

Global Zero-Gravity Entertainment Market

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North America is anticipated to hold the largest share of the zero-gravity entertainment market over the predicted timeframe. North America dominates the market, owing to increased consumer expenditure on innovative entertainment solutions and the presence of important industry competitors. The region's well-developed infrastructure and strong technological skills contribute to the rise of zero-gravity entertainment. North America is predicted to maintain its leading position during the forecast period, with a consistent CAGR contributing to long-term market growth.

 

Asia Pacific is expected to grow at the fastest CAGR growth of the zero-gravity entertainment market during the forecast period. A growing middle class, greater disposable incomes, and increased adoption of innovative entertainment technology are driving this trend. Countries such as China, Japan, and South Korea are leading the way in embracing zero-gravity experiences, due to strong government initiatives and corporate investment in the entertainment industry. The region's high internet penetration and tech-savvy population contribute to the adoption of VR/AR-based zero-gravity experiences, making it a crucial growth area for the industry.

 

Competitive Analysis:

The report offers the appropriate analysis of the key organizations/companies involved within the zero-gravity entertainment market along with a comparative evaluation primarily based on their type of offering, business overviews, geographic presence, enterprise strategies, segment market share, and SWOT analysis. The report also provides an elaborative analysis focusing on the current news and developments of the companies, which includes type development, innovations, joint ventures, partnerships, mergers & acquisitions, strategic alliances, and others. This allows for the evaluation of the overall competition within the market.

 

List of Key Companies

  • Blue Origin
  • Virgin Galactic
  • Zero Gravity Corporation
  • World View Enterprises
  • Bigelow Aerospace
  • Boeing
  • SpaceX
  • Airbus
  • Lockheed Martin
  • Sierra Nevada Corporation
  • Northrop Grumman
  • Thales Alenia Space
  • Space Adventures
  • Others  

 

Key Target Audience

  • Market Players
  • Investors
  • End-users
  • Government Authorities 
  • Consulting And Research Firm
  • Venture capitalists
  • Value-Added Resellers (VARs) 

 

Market Segment

  • This study forecasts revenue at global, regional, and country levels from 2023 to 2033. Spherical Insights has segmented the zero-gravity entertainment market based on the below-mentioned segments: 

 

Global Zero-Gravity Entertainment Market, By Age Group

  • Children
  • Teenagers
  • Adults

 

Global Zero-Gravity Entertainment Market, By Application

  • Amusement Parks
  • Gaming Centers
  • Themed Attractions
  • Educational Institutions
  • Others

 

Global Zero-Gravity Entertainment Market, By Regional Analysis

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • Qatar
    • South Africa
    • Rest of the Middle East & Africa

Frequently Asked Questions (FAQ)

  • 1. What is the CAGR of the zero-gravity entertainment market over the forecast period?
    The zero-gravity entertainment market is projected to expand at a CAGR of 15.28% during the forecast period.
  • 2. What is the market size of the zero-gravity entertainment market?
    The Global Zero-gravity entertainment Market Size is Expected to Grow from USD 1.65 Billion in 2023 to USD 6.84 Billion by 2033, at a CAGR of 15.28% during the forecast period 2023-2033.
  • 3. Which region holds the largest share of the zero-gravity entertainment market?
    North America is anticipated to hold the largest share of the zero-gravity entertainment market over the predicted timeframe.

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