Japan Family/Indoor Entertainment Market Size, Share, and COVID-19 Impact Analysis, By FEC Type (Arcade Studios, Physical Play Activities, Skill/Competition Games, AR And VR Gaming Zones, and Other Activity Areas), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, and Merchandising), and Japan Family/Indoor Entertainment Market Insights, Industry Trend, Forecasts to 2033
Premium Report Details
Base Year:
2023
Tables & Figures:
119
Pages:
233
Countries covered:
1
Companies covered::
10
Forecast CAGR:
9.27%
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